I love Animal Crossing and I agree that faux-RPG mechanics would not make for a better Animal Crossing, but in many ways New Horizons felt like step back from New Leaf. The decoration systems are enhanced but the furniture variety is lacking, so it felt much harder to make something which felt like it represented me. I have seen lots of very creative designs, but I have also seen a Animal Crossing Bells ton of basically the exact same bedroom or kitchen or living room. It will not help that they ruined the customization options of NL by creating just like half of the items not able to be customized, forcing you to wait forever or attempt to trade for the ideal color box sofa.

Being able to customize your island is very trendy, but the real-time aspect means that my island constantly felt half baked. I would begin to execute a notion, spend two weeks moving buildings, then realize I don't like the result. I guess I should concentrate on the advantages of the island reshaping, but that was something that left me feeling bummed.

The tagging system is cool, but the absence of infinite durability tools has essentially made me never want to touch the game . I see no reason why golden gear will need to break. Or why any tools will need to break. Is it only a mild inconvenience to make/buy new tools? Sure. But it adds almost zero benefits to the game. In Breath of the Wild, your firearms break. Some found this bothersome, I really liked it. Why? Since it forced me to use various weapons which acted differently, and it gave some importance to the weapons I stored for strong enemies. And I had many weapons simultaneously and collected them so changing to a new weapon wasn't a chore. Each pole is just like the past, there is no importance to any fishing pole. Unless you are actively timing your use to coincide with trips to offer your fish then you'll have to waste time running into a shop or crafting bench. It is a badly designed system that straight up ruined fishing and bug catching.

Talking of insect catching, Nintendo decided to destroy that too. Outside of grabbing beetles on the island at New Leaf, insect catching has always been terrible for making money. It had been so much easier to catch fish. Several bugs with solid spawn prices were really worth good money. I had been enjoying making 300k roughly one hour by actively catching bugs. Given the costs of the big ticket items at the shop, that appeared about honest, and was pretty equal to fishing. Subsequently Nintendo nerfed the spawn rates of these good bugs for apparently no reason. They also cracked down to the interest you have for having bells at the bank. It seemed just like Nintendo thought it was too easy to make money, but they dismissed the biggest moneymaker, the Stalk Market. In previous games, the Stalk Market has been an true gamble. Visiting different towns was a very involved process, in order that you're basically relying on your prices. With the growth of social networking and the comparative simplicity of seeing different islands (a procedure which is nevertheless dogshit awful, Nintendo never ceases to amaze with their online ineptitude) it became trivial to locate a fantastic turnip price each week not to merely double, but triple or quadruple your investment. And with the increased inventory, buying a large number of turnips was cheap Animal Crossing New Horizons Bells trivial. So people may easily make millions of bells with little effort and almost zero risk. Along with my social media (discord, twitter, etc) was full of people asking and saying about turnip rates.