The fact that the most upvoted remark in this thread asks trying characters to have stats for mini-games says so much about the way the people who complain about AC with this sub really don't have any urge to play AC. You want AC for a completely different game. I've put a Animal Crossing Items ton of hours to each AC, and NH is undoubtedly, the largest step that the franchise has obtained since the initial game. The quantity of freedom you have to make your city your own is foolish in contrast to the prior game. I can not imagine ever going back to another one.
I really like Animal Crossing and I agree that faux-RPG mechanics wouldn't make for a better Animal Crossing, but in a number of ways New Horizons felt like step back from New Leaf. The decoration methods are enhanced but the furniture variety is supremely lacking, so that it felt much harder to make something which felt as though it represented me. I've seen plenty of very creative designs, but I've also seen a ton of essentially the exact same bedroom or kitchen or living room. It will not help that they ruined the customization choices of NL by creating just like half the things unable to be customized, so forcing you to wait forever or attempt to trade for the ideal color box couch.
Having the ability to personalize your island is extremely cool, but the real-time aspect means that my island constantly felt half baked. I would start to execute an idea, spend 2 weeks moving buildings, then realize I don't like the outcome. I guess I need to focus on the advantages of the island reshaping, but that was something which left me feeling bummed.
The tagging system is cool, but the lack of infinite durability tools has basically made me never want to get the game . I see no reason why gold gear will need to break. Or any tools will need to break. Can it be just a mild annoyance to make/buy brand new tools? Sure. In Breath of the Wild, your weapons break. Some found this annoying, I really liked it. Why? Because it forced me to use various weapons which acted differently, and it gave some importance to the weapons I saved to get powerful enemies. And I had lots of weapons simultaneously and collected them so changing to some other weapon was not a chore. Each rod is just like the past, there's no importance to any fishing pole. Unless you're actively timing your usage to coincide with trips to offer your fish then you are going to need to waste time working to a shop or crafting bench. It is a poorly designed system that straight up ruined fishing and bug catching.
Speaking of bug catching, Nintendo decided to ruin that too. Exterior of catching beetles on the island in New Leaf, insect catching has ever been terrible for earning money. It had been much easier to catch fish. Several bugs with solid spawn rates were really worth good money. I was enjoying making 300k or so one hour by actively catching bugs. Considering that the costs of the large ticket items at the shop, that seemed about fair, and was fairly equal to fishing. Subsequently Nintendo nerfed the spawn rates of these great bugs for apparently no reason. They also cracked down to the interest you have for having bells in the bank. It seemed just like Nintendo thought it was too easy to make money, but they dismissed the biggest moneymaker, the Stalk Market. In previous games, the Stalk Market was an true gamble. Seeing other cities was a really involved process, in order that you're basically relying on your prices. With the rise of social networking and the relative simplicity of seeing different islands (a process that's nevertheless dogshit awful, Nintendo never stops to amaze with their online ineptitude) it became trivial to locate a good turnip price each week not to just double, but triple or quadruple your investment. With the increased inventory, buying a buy Animal Crossing Bells high number of turnips was insignificant. So people may easily make countless bells with minimal effort and almost zero risk. And my social media (discord, twitter, etc) was filled with folks asking and saying about turnip prices.