I would quite like to RS gold find this with other directors overly - RotS might easily be scaled by spawning 1 less brother per missing player. These would both be pretty small scale but have a huge effect IMO.

Light of the current upgrades OSRS are getting

I probably will not get an answer, but I believe one would be great for setting prospective community expectations, particularly in light of the recent upgrades OSRS are becoming. Measures will release on the 27th barring no flaws. Even with Covid-19, do you believe that the amount of time spent is an adequate representation of how long this type of content could take to make, from begin to finish? Minus the difficulties of Covid-19, do you think the quest could have been finished faster?

I ask this, since overall 2007scape does appear to be able to"put more content, faster". My primary gripe with this statement is that generally speaking, many of OSRS's updates simply reflect RS3'S QOL updates, storylines, and features. Most recently, the Darkmeyer and quest has been released, which for all intents and purposes is a graphical downgrade of all RS3's. I'm aware that is insulting sounding, but more practically it is simply transferring content over from RS3 to OSRS, also I think that it is far simpler and faster to implement updates into OSRS such as this since the foundation and storyboard already exists, simply the sprites and zones have to be recreated for a less powerful engine.

I'm biased in believing OSRS is the easier game to develop for coding and art shrewd, any JMOD is free to provide insight and even fix me. That is all off-topic and my personal opinion. But RS3 is the harder game to develop for. If this quest is a fair representation of 3 weeks of work for Runescape 3 by a group of X individuals, I believe it's going to be a way of setting expectations for futures material"droughts". "This is the length of time it takes on RS3 to deliver content of -this- quality" will set a good standard for the future. In addition, I believe it would be a terrific way to present polling back to RS3, so we are able to see what sort of content is being provided, and what sort of timeframe we'd be studying during voting.

It could be the contrary, RS3 is simpler to write code to get as it's more contemporary coding implementations etc. I believe a good deal of the delay at RS3 is due to polish such as voice acting, animations and artwork. There's also alot more code in RS3 which could interfere with things like holiday event products, solomons emotes etc.

Why does OSRS Money it update part rather than in the Start